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	<title>Chris Rettstatt &#187; transmedia</title>
	<atom:link href="http://rettstatt.com/blog/category/transmedia/feed/" rel="self" type="application/rss+xml" />
	<link>http://rettstatt.com/blog</link>
	<description>transmedia storyteller and youth media specialist</description>
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		<title>Syfy President Dave Howe on Transmedia</title>
		<link>http://rettstatt.com/blog/2010/05/syfy-president-dave-howe-on-transmedia/</link>
		<comments>http://rettstatt.com/blog/2010/05/syfy-president-dave-howe-on-transmedia/#comments</comments>
		<pubDate>Sun, 09 May 2010 04:41:53 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[transmedia]]></category>
		<category><![CDATA[dave howe]]></category>
		<category><![CDATA[syfy]]></category>

		<guid isPermaLink="false">http://rettstatt.com/blog/?p=435</guid>
		<description><![CDATA[A couple of choice tidbits I pulled from this interview from Gamasutra. The main goal, says Howe, is to break new ground. &#8220;Co-creating and retrofitting IP&#8221; across media, as he describes it, is something that hasn&#8217;t happened in a large or visible way yet. As Howe says, normally when a game ties into a comic, [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of choice tidbits I pulled from <a title="Interview: Syfy's Howe Talks 'Always-On' Transmedia Experiences" href="http://www.gamasutra.com/view/news/28230/Interview_Syfys_Howe_Talks_AlwaysOn_Tran  smedia_Experiences.php" target="_blank">this interview from Gamasutra</a>.</p>
<blockquote><p>The main goal, says Howe, is to break new ground. &#8220;Co-creating and retrofitting IP&#8221; across media, as he describes it, is something that hasn&#8217;t happened in a large or visible way yet. As Howe says, normally when a game ties into a comic, movie or TV series, it&#8217;s directly derived from it, not created simultaneously. &#8220;If you conceive something from the get-go to be transmedia, to be platform-neutral, you know your chance of success is going to be greater that way,&#8221; he asserts.</p>
<p>&#8220;What&#8217;s fantastic about this strategy is, if we get it right, we&#8217;ll figure out ways for people to consume those characters and stories across multiple platforms whenever and however they choose to,&#8221; says Howe. &#8220;It&#8217;s an always-on world we&#8217;re living in, and that&#8217;s exciting to us. Dynamic, immersive experience is critical to future storytelling.&#8221;</p></blockquote>
<p>It&#8217;s a good interview and worth a read, especially for fans of Syfy, even though phrases like &#8220;consume those characters&#8221; brings to mind various acts of consuming characters scifi-style, such as the T-Rex in Jurassic Park consuming the lawyer in the bathroom or Jabba the Hutt threatening to consume his court jester Salacious B. Crumb. But that might not be what Howe meant.</p>
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		<title>2010 Sandbox Summit To Answer &#8220;What&#8217;s Next?&#8221; For Kids And Play</title>
		<link>http://rettstatt.com/blog/2010/04/2010-sandbox-summit-to-answer-whats-next-for-kids-and-play/</link>
		<comments>http://rettstatt.com/blog/2010/04/2010-sandbox-summit-to-answer-whats-next-for-kids-and-play/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 13:12:08 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[transmedia]]></category>
		<category><![CDATA[children's play]]></category>
		<category><![CDATA[henry jenkins]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[press release]]></category>
		<category><![CDATA[sandbox summit]]></category>

		<guid isPermaLink="false">http://rettstatt.com/blog/?p=432</guid>
		<description><![CDATA[Assembling the foremost thought leaders in the areas of children’s play and learning, media, and toy and game development, the 2010 Sandbox Summit®, promises to reveal future trends and expert predictions about how – and with what – future generations will play. Cambridge, Mass. (Vocus/PRWEB ) May 7, 2010 &#8212; Assembling the foremost thought leaders [...]]]></description>
			<content:encoded><![CDATA[<p><em>Assembling the foremost  thought leaders in the areas of  children’s play and learning, media, and  toy and game development, the 2010 Sandbox Summit®, promises to reveal  future trends and expert  predictions about how – and with what – future  generations will play.</em></p>
<p><img src="http://ww1.prweb.com/prfiles/2010/05/06/3971734/gI_0_0_sandboxsummitlogo.jpg" border="0" alt="2010 Sandbox Summit" align="right" />Cambridge, Mass. (<a href="http://www.vocus.com/">Vocus</a>/<a href="http://www.prweb.com/">PRWEB</a> )  May 7, 2010 &#8212; Assembling the foremost thought leaders in the areas  of  children’s play and learning, media, and toy and game development,  the  2010 <a title="Sandbox Summit" onclick="linkClick(  this.href );" href="http://www.sandboxsummit.com/" target="_blank">Sandbox Summit</a>®,   promises to reveal future trends and expert predictions about how –  and  with what – future generations will play.</p>
<p>“Sandbox Summit is about understanding the  context and the content of  children’s play today and in the future,”  says Wendy Smolen, Sandbox  Summit cofounder. “Technology is moving us  forward at such a rapid pace  and on so many different platforms, that  we need to look at this topic  from multiple angles.  This is the one  conference where researchers and  game and toy developers come together  to discuss where we have been and  where we are going.”</p>
<p>Taking  place May 18 and 19 at the Massachusetts Institute of Technology  in  Cambridge, MA, attendees will be the first to hear, see and discuss  the  future of children’s play with those on the frontlines of  development.  As if looking into a crystal ball, attendees will be  absorbed by  topics such as:</p>
<p>1. Where will kids be playing tomorrow? Now  they’ve got the iPad and the  Wii, but what’s next?</p>
<p>Kids today  move seamlessly through multiple dimensions in their pursuit  of fun.  Today&#8217;s tech play will all-too-soon become tomorrow&#8217;s  traditional play.  Sandbox Summit presenters will explore all facets of  this evolution  while also looking to the next frontier of play.</p>
<p>2. Why  “transmedia” is today’s buzzword and how it is transforming  Hollywood  and the home.</p>
<p>Returning to his roots at MIT, Henry Jenkins, now  Provost&#8217;s Professor of  Communication, Journalism, and Cinematic Arts at  the University of  Southern California, will deliver the opening  keynote address, “Toying  with Transmedia, The Future of Entertainment  is Child’s Play,” which  will take a close look at Hollywood’s  recognition of the larger  implications of a world where every story,  image, and sound plays out  across multiple media channels.</p>
<p>“Transmedia  is transforming children’s play landscape,” comments  Jenkins. “The  Sandbox Summit is an opportunity to share our current  thinking and  bring the conversation from the labs to the family room.”</p>
<p>3. Can  video games make science hip?</p>
<p>With the Obama administration’s  focus on STEM (science, technology,  engineering and math) curriculum,  the Sandbox Summit will explore how  new play platforms can make these  subjects enticing and accessible young  learners, anytime and anywhere.</p>
<p>Sponsors:<br />
The 2010 Sandbox Summit is presented by the MIT  Education Arcade and  sponsored by VTech, Toy Industry Association,  Inc., (TIA), frog design,  Inc., The Eric Carle Museum of Picture Book  Art, Techno Source, Women in  Children’s Media (WiCM), and YPulse.</p>
<p>A  limited number of seats are still available at <a title="SandboxSummit.org" onclick="linkClick( this.href );" href="http://www.sandboxsummit.org/" target="_blank">SandboxSummit.org</a>.</p>
<p>About Sandbox Summit®<br />
<a title="Sandbox Summit" onclick="linkClick( this.href );" href="http://www.sandboxsummit.org/" target="_blank">Sandbox Summit</a>®  is a highly  respected series of conferences that explores how  technology affects the  way kids play, learn and connect. As technology  is woven into every  part of our children’s lives, Sandbox Summit raises  the bar on questions  surrounding the use and development of new  playthings and play spaces.  Through high-energy panels, innovative  demonstrations, original  research, and thought-provoking discussions  with industry leaders,  analysts, journalists, educators and parents,  each Summit strategically  intermingles disciplines and viewpoints to  bring fresh ideas to every  event and never talks to a room full of  nodding heads.</p>
<p>Media Contact:<br />
360 Public Relations<br />
Skye  McIntyre<br />
617.585.5773</p>
<p>###</p>
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			<wfw:commentRss>http://rettstatt.com/blog/2010/04/2010-sandbox-summit-to-answer-whats-next-for-kids-and-play/feed/</wfw:commentRss>
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		<title>Producers Guild of America Adds Transmedia Producer Credit</title>
		<link>http://rettstatt.com/blog/2010/04/producers-guild-of-america-adds-transmedia-producer-credit/</link>
		<comments>http://rettstatt.com/blog/2010/04/producers-guild-of-america-adds-transmedia-producer-credit/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 04:51:58 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://rettstatt.com/blog/?p=394</guid>
		<description><![CDATA[The Producers Guild of America is officially adding Transmedia Producer to the Code of Credits for New Media. From the entry: A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms:  Film, Television, Short Film, Broadband, Publishing, Comics, Animation, [...]]]></description>
			<content:encoded><![CDATA[<p>The Producers Guild of America is officially adding <a title="Transmedia Producer (Producer Code of Credits)" href="http://www.producersguild.org/?page=coc_nm#transmedia"><em>Transmedia Producer</em></a> to the Code of Credits for New Media.</p>
<p>From the entry:</p>
<blockquote><p>A Transmedia Narrative project or franchise must consist of three  (or more) narrative storylines existing within the same fictional  universe on any of the following platforms:  Film, Television, Short  Film, Broadband, Publishing, Comics, Animation, Mobile, Special Venues,  DVD/Blu-ray/CD-ROM, Narrative Commercial and Marketing rollouts, and  other technologies that may or may not currently exist. These narrative  extensions are NOT the same as repurposing material from one platform to  be cut or repurposed to different platforms.</p>
<p>A Transmedia  Producer credit is given to the person(s) responsible for a significant  portion of a project’s long-term planning, development, production,  and/or maintenance of narrative continuity across multiple platforms,  and creation of original storylines for new platforms. Transmedia  producers also create and implement interactive endeavors to unite the  audience of the property with the canonical narrative and this element  should be considered as valid qualification for credit as long as they  are related directly to the narrative presentation of a project.</p></blockquote>
<p>This is a modest but important step toward officially recognizing where the entertainment business has been heading for some time. The major blockbusters across all media &#8212; film, television, gaming, music, and the rest &#8212; have been transmedia affairs, though the term <em>transmedia </em>has not necessarily been used.</p>
<p>In addition to the Transmedia Producer credit, I expect to see an increase in job opportunities relating to transmedia storytelling.</p>
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			<wfw:commentRss>http://rettstatt.com/blog/2010/04/producers-guild-of-america-adds-transmedia-producer-credit/feed/</wfw:commentRss>
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		<title>Penguin iPad Books for Kids</title>
		<link>http://rettstatt.com/blog/2010/03/penguin-ipad-books-for-kids/</link>
		<comments>http://rettstatt.com/blog/2010/03/penguin-ipad-books-for-kids/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 15:43:28 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[children's literature]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[ebooks]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[Penguin]]></category>

		<guid isPermaLink="false">http://rettstatt.com/blog/?p=374</guid>
		<description><![CDATA[From Penguin&#8217;s CEO, John Makinson: We will be embedding audio, video, and gaming into everything we do. The .epub format, which is the standard for ebooks at the present, is designed to support traditional narrative text, but not this cool stuff that we&#8217;re now talking about. So for the time being, at least, we&#8217;ll be [...]]]></description>
			<content:encoded><![CDATA[<p>From Penguin&#8217;s CEO, John Makinson:</p>
<blockquote><p>We will be embedding audio, video, and gaming into everything we do. The .epub format, which is the standard for ebooks at the present, is designed to support traditional narrative text, but not this cool stuff that we&#8217;re now talking about. So for the time being, at least, we&#8217;ll be creating a lot of our digital content as applications, to be sold on app stores, in HTML.</p></blockquote>
<p>Penguin will be selling these &#8220;books&#8221; not in the Apple bookstore but in the app store. They are more app than book, which brings up an interesting question that people will likely debate for some time: where does one draw the line between an ebook and an app? For book publishers, who are moving by choice or cowpoke across the digital frontier, it&#8217;s an important distinction. For young readers, who already consume their stories with a side dish of community and gaming for dessert, this distinction doesn&#8217;t matter much.</p>
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		<title>Rom and Spot Kaimira eyes</title>
		<link>http://rettstatt.com/blog/2009/03/rom-and-spot-kaimira-eyes/</link>
		<comments>http://rettstatt.com/blog/2009/03/rom-and-spot-kaimira-eyes/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 14:36:55 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[fantasy]]></category>
		<category><![CDATA[kaimira]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[animation test]]></category>
		<category><![CDATA[the sky village]]></category>

		<guid isPermaLink="false">http://rettstatt.com/blog/?p=343</guid>
		<description><![CDATA[This was an idea of the director/producer of the animation test, to show the connection between a human and his kaibrid (kaimira hybrid) by giving them similar eyes while they are connected. I loved the idea, and here&#8217;s how it looks with Rom and Spot in the animation test:]]></description>
			<content:encoded><![CDATA[<p>This was an idea of the director/producer of the animation test, to show the connection between a human and his kaibrid (kaimira hybrid) by giving them similar eyes while they are connected.</p>
<p>I loved the idea, and here&#8217;s how it looks with Rom and Spot in the animation test:</p>
<div class="wp-caption alignnone" style="width: 510px"><img title="Rom (kaimira eyes)" src="http://farm4.static.flickr.com/3261/3125733138_9e8b58b78e.jpg?v=0" alt="Rom" width="500" height="375" /><p class="wp-caption-text">Rom</p></div>
<div class="wp-caption alignnone" style="width: 510px"><img title="Spot (kaimira eyes)" src="http://farm4.static.flickr.com/3240/3125733074_1682f2cb4e.jpg?v=0" alt="Spot" width="500" height="375" /><p class="wp-caption-text">Spot</p></div>
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		<title>And yet another sneak peek at the animation test</title>
		<link>http://rettstatt.com/blog/2009/02/and-yet-another-sneak-peek-at-the-animation-test/</link>
		<comments>http://rettstatt.com/blog/2009/02/and-yet-another-sneak-peek-at-the-animation-test/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 19:10:18 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[kaimira]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://rettstatt.wordpress.com/?p=301</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignnone" style="width: 446px"><img title="Animation test" src="http://farm4.static.flickr.com/3213/3124904457_3b47b68091.jpg" alt="Spot in the Arena" width="436" height="327" /><p class="wp-caption-text">Spot in the Arena</p></div>
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		<title>Another shot from the kaimira animation test</title>
		<link>http://rettstatt.com/blog/2009/01/another-shot-from-the-kaimira-animation-test/</link>
		<comments>http://rettstatt.com/blog/2009/01/another-shot-from-the-kaimira-animation-test/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 04:21:21 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[kaimira]]></category>
		<category><![CDATA[transmedia]]></category>

		<guid isPermaLink="false">http://rettstatt.wordpress.com/?p=287</guid>
		<description><![CDATA[Disclaimer: this is from an animation test, which was used to explore a particular style of animation we are considering using for Kaimira. Whether or not we ultimately go with this style, it&#8217;s too interesting not to share.]]></description>
			<content:encoded><![CDATA[<div class="wp-caption aligncenter" style="width: 250px"><a href="http://farm4.static.flickr.com/3200/3124904571_5f0811b837_o.jpg"><img title="Mei in the Sky Village" src="http://farm4.static.flickr.com/3200/3124904571_1f27a6ca3f_m.jpg" alt="Mei in the Sky Village missing her parents" width="240" height="180" /></a><p class="wp-caption-text">Mei in the Sky Village missing her parents</p></div>
<p>Disclaimer: this is from an animation test, which was used to explore a particular style of animation we are considering using for Kaimira. Whether or not we ultimately go with this style, it&#8217;s too interesting not to share.</p>
]]></content:encoded>
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		<title>Kaimira animation test: sneak peek</title>
		<link>http://rettstatt.com/blog/2008/08/kaimira-animation-test-sneak-peek/</link>
		<comments>http://rettstatt.com/blog/2008/08/kaimira-animation-test-sneak-peek/#comments</comments>
		<pubDate>Thu, 28 Aug 2008 20:35:04 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[fantasy]]></category>
		<category><![CDATA[kaimira]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[the sky village]]></category>

		<guid isPermaLink="false">http://rettstatt.wordpress.com/?p=118</guid>
		<description><![CDATA[I&#8217;ve mentioned the work I&#8217;ve been doing with BBC Worldwide to develop the Kaimira story for other platforms (such as TV, film, and gaming). I finally got permission to show a sneak peek at a direction we&#8217;re exploring for animation. When these are final, they&#8217;ll be part of a short animation test. The disclaimers are: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm4.static.flickr.com/3130/2806107173_c7b4993f07_o.jpg"><img class="aligncenter" src="http://farm4.static.flickr.com/3130/2806107173_87110a9c6d.jpg" alt="" width="500" height="234" /></a></p>
<p>I&#8217;ve mentioned the work I&#8217;ve been doing with BBC Worldwide to develop the Kaimira story for other platforms (such as TV, film, and gaming). I finally got permission to show a sneak peek at a direction we&#8217;re exploring for animation. When these are final, they&#8217;ll be part of a short animation test.</p>
<p>The disclaimers are: we&#8217;re still in exploratory phase, so any of this could change at any time. So this is just a peek at the process, not the final thing. Also, please don&#8217;t use the images without permission.</p>
<p><a href="http://farm4.static.flickr.com/3295/2806956066_2a76cfdd17_o.jpg"><img class="aligncenter" src="http://farm4.static.flickr.com/3295/2806956066_e13e52c920.jpg" alt="" width="500" height="155" /></a></p>
<p><a href="http://farm4.static.flickr.com/3087/2806955632_890df39b2c_o.jpg"><img class="aligncenter" src="http://farm4.static.flickr.com/3087/2806955632_2efab822fe.jpg" alt="" width="500" height="168" /></a></p>
<p><a href="http://farm4.static.flickr.com/3245/2806948550_46c8870ee0_o.jpg"><img class="aligncenter" src="http://farm4.static.flickr.com/3245/2806948550_3d5bedc5c8.jpg" alt="" width="472" height="500" /></a></p>
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		<title>BBC Worldwide and Kaimira</title>
		<link>http://rettstatt.com/blog/2008/04/bbc-worldwide-and-kaimira/</link>
		<comments>http://rettstatt.com/blog/2008/04/bbc-worldwide-and-kaimira/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 22:11:19 +0000</pubDate>
		<dc:creator>rettstatt</dc:creator>
				<category><![CDATA[kaimira]]></category>
		<category><![CDATA[transmedia]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[bbc]]></category>

		<guid isPermaLink="false">http://rettstatt.wordpress.com/2008/04/11/bbc-worldwide-and-kaimira/</guid>
		<description><![CDATA[From C21Media: BBCWW hitches its wagon to Star Farm 7 Apr 2008 Subscriber content MIP NEWS: BBC Worldwide has closed a 360-degree development deal with Chicago-based kids producer Star Farm Productions, which will see it roll out the producer&#8217;s pre-teen property Kaimira across multiple platforms. more (subscription required) Tragically, I don&#8217;t have a subscription to [...]]]></description>
			<content:encoded><![CDATA[<p>From C21Media:</p>
<blockquote>
<blockquote><p><strong>BBCWW hitches its wagon to Star Farm </strong><br />
7 Apr 2008     Subscriber content<br />
MIP NEWS: BBC Worldwide has closed a 360-degree development deal with Chicago-based kids producer Star Farm Productions, which will see it roll out the producer&#8217;s pre-teen property Kaimira across multiple platforms.</p>
<p><a href="http://www.c21media.net/features/index.asp?area=79" target="_blank">more (subscription required)</a></p></blockquote>
<p>Tragically, I don&#8217;t have a subscription to C21Media, so I don&#8217;t know what the rest of the article says. The press release will, methinks, go out soonishly.</p>
<p>In other news, today I sent the final final first draft to Candlewick of the second book in the Kaimira series. The book is called THE TERRIBLE EVERYTHING.</p></blockquote>
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